The Flash Patch and Breakpoint (FPB) unit in Arm Cortex-M processors provides an efficient mechanism to rewrite flash memory contents…
The Cortex-M3 memory map is divided into several regions, each with specific access behaviors. The Code region stores program instructions…
The Cortex-M3 processor has a feature called Bit Banding that allows each individual bit in a word of memory to…
Bit-banding is a feature in some Arm Cortex processors that allows single bit modifications to be made to memory mapped…
The Cortex-M3 vector table contains the reset value and exceptions handlers that are executed when specific events occur. By default,…
When debugging Cortex-M3 processors, developers have the option of using either a processor-only reset or a full reset. The choice…
The Cortex-M3 processor contains multiple reset domains that allow independent reset control of different modules within the system. Proper configuration…
The Cortex-M3 processor implements the ARM Thumb-2 instruction set architecture, which includes 16-bit and 32-bit instructions. The 16-bit instruction set…
The ARM Cortex series of chips support conditional execution of instructions using the Compare and Branch instructions CBZ and CBNZ.…
Indirect branching allows jumping to an address stored in a register, providing flexibility in control flow. The Arm instruction set…
The ARM Program Status Registers (PSRs) are special purpose 32-bit registers that control and reflect the state of the processor.…
The 24-bit SysTick counter in Cortex-M4 can be tricky to handle due to its limited range. Here are some techniques…
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